Characters watch in silence.

This is the rabbit hole.

mask@gardenofremembering:~$>
mask@gardenofremembering:~$> ls

Hello.

mask@gardenofremembering:~$> help

This is the garden.

We changed the name when the world ended. No need to remind us of what we lost, right? So we changed it. We used the patterns already established to obfuscate the illicit, and we obfuscated the licit. We changed the name and we forgot. The contents moved.
They no longer tied to that which was lost.

But that could mean almost anything. Even now we obfuscate. We mention nothing specific. No great wars, no circular hypertext, no libraries, no anglers, no scary sisters plotting in their corners. There of course was no series of dreamers, no random phrases applied to just as random pretties. No, these nightmares were perfectly planned, flawlessly meaningful, arranged impeccably by date.

There is no recollection here.

Do not enter the garden.

mask@gardenofremembering:~$> wtf

It is said that the internet is forever.

This is not true. Things get lost, times change, people forget.

mask@gardenofremembering:~$> _

There are all sorts of horrendous medieval or high-tech punishments you can mete out on characters in a game. But sometimes the best ones are the simplest, those that strike a chord with the players. Having a character drawn and quartered is kind of abstract, but having one be made to sit in the naughty chair with their nose to the wall is profoundly embarrassing and visceral. Especially if you do it to a noble in the King's court.